DosWorld 
         07.10.2023, 22:41   | 
     Raptor: Call Of The Shadows (Announce) | 
    
    
     https://github.com/skynettx/dosraptor 
https://www.youtube.com/watch?v=P3Nx_LJ5ds4 
 
GNU GPL V2 
 
![[image]](https://www.linux.org.ru/images/20849/original.gif)  
 
PS: Without assets   --- Make DOS great again! 
Make Russia small again!  | 
    
               
             Zyzzle 
         08.10.2023, 22:57                        
  @ DosWorld
         | 
     Raptor: Call Of The Shadows | 
    
    
     > https://github.com/skynettx/dosraptor 
> https://www.youtube.com/watch?v=P3Nx_LJ5ds4 
>  
> GNU GPL V2 
>  
> ![[image]](https://www.linux.org.ru/images/20849/original.gif)  
>  
> PS: Without assets   
Interesting. Hard to believe the game is 30 years old now. 
 
No assets, so it's not directly compilable. 
 
I remember there's an encryption of the saved game data, but I can't find the segment of code which actually performs this encryption (or compression) of the gamedata into the saved game files. Hoping to reverse-engineer it and decrypt some of my old saved games in order to "modify" them. For the sheer pleasure of it!  | 
     
                
             jadoxa 
        
    
  Queensland, Australia,  09.10.2023, 01:50                        
  @ Zyzzle
         | 
     Raptor: Call Of The Shadows | 
    
    
     > I remember there's an encryption of the saved game data, but I can't find 
> the segment of code which actually performs this encryption (or 
> compression) of the gamedata into the saved game files. 
 
https://github.com/skynettx/dosraptor/blob/master/GFX/GLBAPI.C#L113 
 
where the key is CASTLE.  | 
     
                
             Zyzzle 
         09.10.2023, 03:31                        
  @ jadoxa
         | 
     Raptor: Call Of The Shadows | 
    
    
     > > I remember there's an encryption of the saved game data, but I can't 
> find 
> > the segment of code which actually performs this encryption (or 
> > compression) of the gamedata into the saved game files. 
>  
> https://github.com/skynettx/dosraptor/blob/master/GFX/GLBAPI.C#L113 
>  
> where the key is CASTLE. 
Classic! The old keys to the CASTLE pun for the decryptor. I remember setting DOS variable S_HOST=CASTLE also did special things or enabled cheats in the game as well Now the game data may be decrypted and / or the encryption / decryption routines may be excised in order to store the data uncompressed and unencypted to save disk space...  |