Daikatana (DOSX)
> Daikatana by John Romero works in HX-DOS!
>
> What is interresteng - the software emulation of 3D card is performed, so
> all textures are blurred like on modern windows games.
> Due this reason is game on my machine very slow, virtualy unplayable.
I've only very very VERY vaguely heard of this, but it might be interesting. Seems it was using Quake 2 engine. Sad that it had to be for Windows, does it support hardware acceleration? (Or is VESA just slow?)
screenshots
techinfo
John Romero's huge Daikatana page
Complete thread:
- Daikatana - Laaca, 01.06.2012, 22:14
- Daikatana - Rugxulo, 02.06.2012, 10:17
- Daikatana - Laaca, 02.06.2012, 10:54
- Daikatana - RayeR, 05.06.2012, 21:12
- Daikatana - Rugxulo, 07.06.2012, 04:57
- Re: Daikatana - deleted user, 09.08.2012, 19:46
- Re: Daikatana - Rugxulo, 13.08.2012, 08:28
- Re: Daikatana - deleted user, 09.08.2012, 19:46
- Daikatana - Rugxulo, 07.06.2012, 04:57
- Daikatana - RayeR, 05.06.2012, 21:12
- Daikatana - Arjay, 02.06.2012, 11:30
- Daikatana - Rugxulo, 03.06.2012, 00:34
- Daikatana - Laaca, 02.06.2012, 10:54
- Daikatana - Rugxulo, 02.06.2012, 10:17