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Emulation of Adlib in DOS (Miscellaneous)

posted by KormaX, 20.01.2018, 13:15

Then perhaps the first soulution could be the way by moving the process of the sound emulation from a thread into its own task and placing it to a new core. But in my experiences the high resolutions lower the speed even without sound. The problem may be caused by some unnecessary vice-versa translations from the game's VESA commands through the genereated image and its SDL forwarding to HX.DOS re-VESA-ization until it finally reaches the real video circuitry. The mouse is also subject to unnecessary vice-versa translations, and in my experience it is enough to generate lags and sound glitches when I am running Windows9x in Qemu under DOS with HX.

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DOS isn't about why. It's about why not.

 

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