Emulation of Adlib in DOS (Miscellaneous)
Then perhaps the first soulution could be the way by moving the process of the sound emulation from a thread into its own task and placing it to a new core. But in my experiences the high resolutions lower the speed even without sound. The problem may be caused by some unnecessary vice-versa translations from the game's VESA commands through the genereated image and its SDL forwarding to HX.DOS re-VESA-ization until it finally reaches the real video circuitry. The mouse is also subject to unnecessary vice-versa translations, and in my experience it is enough to generate lags and sound glitches when I am running Windows9x in Qemu under DOS with HX.
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DOS isn't about why. It's about why not.
Complete thread:
- Emulation of Adlib in DOS - Laaca, 23.12.2017, 00:47 (Miscellaneous)
- Emulation of Adlib in DOS - RayeR, 24.12.2017, 22:59
- Emulation of Adlib in DOS - Guti, 28.12.2017, 13:52
- Emulation of Adlib in DOS - KormaX, 04.01.2018, 21:55
- Emulation of Adlib in DOS - RayeR, 05.01.2018, 18:22
- Emulation of Adlib in DOS - KormaX, 19.01.2018, 11:22
- Emulation of Adlib in DOS - RayeR, 19.01.2018, 16:07
- Emulation of Adlib in DOS - KormaX, 20.01.2018, 13:15
- Emulation of Adlib in DOS - RayeR, 19.01.2018, 16:07
- Emulation of Adlib in DOS - KormaX, 19.01.2018, 11:22
- Emulation of Adlib in DOS - Laaca, 07.01.2018, 14:16
- Emulation of Adlib in DOS - KormaX, 19.01.2018, 11:16
- Emulation of Adlib in DOS - KormaX, 20.01.2018, 13:08
- Emulation of Adlib in DOS - RayeR, 05.01.2018, 18:22
- Emulation of Adlib in DOS - KormaX, 04.01.2018, 21:55
- Emulation of Adlib in DOS - Guti, 28.12.2017, 13:52
- Emulation of Adlib in DOS - RayeR, 24.12.2017, 22:59