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AU sound library (Michael Kostylev) (Developers)

posted by RayeR Homepage, CZ, 15.05.2020, 02:06

I looked in my archive and I have only some old mplayer sources from 2012 that use WSS, from README.WSS:

Usage:
-ao wss:dev=<devid>:vol=<volume>:latency=<latency>

Where:
<devid> is one of the following:
-1      -       Autodetect;
0       -       Eternal silence;
1       -       SB autodetection;
2       -       AC97 autodetection with initialization;
3       -       AC97 autodetection without initialization;
4       -       GUS MAX (CS4231 codec);
5       -       GUS;
6       -       Windows Sound System
7       -       Ensoniq Soundscape;
8       -       ESS Audiodrive;
9       -       WDM SBPRO emulation;
10      -       SB 2.01 interrupt driven;
11      -       SB 1.00 interrupt driven;
12      -       SB 2.01;
15      -       SBPRO;
16      -       SB16;
17      -       CMI8x38 as SB16;
21      -       Trident 4D Wave as SB16;
23      -       SBPRO interrupt driven;
24      -       VIA686 AC97 with initialization;
25      -       VIA686 AC97 without initialization;
26      -       ICH AC97 with initialization;
27      -       ICH AC97 without initialization;
28      -       High Definition Audio;
29      -       High Definition Audio with internal speaker(s) disabled.
Defaults to -1.

<volume> is a value between 0 {min) and 31 (max). Defaults to 31.

<latency> is a value between 0.0010 (min) and 0.0100 (max). Defaults to 0.025.


The source includes libwss and libao2 that contains ao_wss.c - "WSS audio output", "wss", "Khusraw", "experimental version"

I don't have MPlayer 1.3.0 sources, only binary...

---
DOS gives me freedom to unlimited HW access.

 

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