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DOSLITE Project (Developers)

posted by usotsuki, 10.08.2022, 15:17

> > There is this little thing. It's called emotions. Humans have
> these.
> > :-D
>
> And nostalgia. I will never let DOS or my DOS projects RIP. It is just too
> much fun to keep tinkering away. Nothing better than getting back into a
> project or a program after 20 years of inactivity. It makes me *stronger*
> and yes, emotional to think I've still got it me, still got the knack.
> Can't let it die.

Part of that too.

There's two different mindsets here, and both are understandable. One side says if it's not perfect or close to it, why bother? (It's like my Detective Conan fansubs: I often had to edit existing translations or cross-translate from Catalan rather than translate directly from Japanese. But the results, while not perfect, were still an improvement.) Another side says, there's always going to be someone interested.

I had actually been working on the relaunch for some time. I wanted to wait until it was obvious I wasn't just messing around before releasing widely, and I went with GitHub to try to encourage external contribution. (Which worked; I got some improvements for DEBUG from ecm. I also got some improvements to GRAFTABL from her because I shared it on the FreeDOS list - although it is a nearly useless utility, which I'll readily admit, it has its purposes, was easy to throw together, and could replace an unfinished version on the FreeDOS site.)

(ETA: and if I haven't already said it, ecm has helped me improve my 8086-fu. :-D)

 

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