Back to home page

DOS ain't dead

Forum index page

Log in | Register

Back to the forum
Board view  Mix view

SBEMU - SB emulation in DOS about to enter beta stage (Announce)

posted by Zyzzle, 20.02.2023, 02:59

> > I have tried sbemu with some games. It seems to detect my soundcard;
> but,
> > then, I don't get any sound. I understand that sbemu is enough. I mean:
> a
> > classic Soundblaster driver isn't necessary, is it?
>
> Same with me. I tried SBEMU and it detected my sound card and showed
> information about settings (A220 I7 D1) but after starting one of the games
> there is no sound. In addition, the consequence of installing SBEMU is that
> IRQ interrupts in 32-bit programs that use dos extenders do not work and
> terminate.

I got it working in many games and real mode .MOD players. The card detects in these games as SB Pro, and will only play 8-bit samples in stereo up to 22 Khz. Quake, Raptor, Wolfenstein 3D, Descent, DMP MODule player v 3.01, MikMod 3.2.9, Open MPT123 player. But would not work in Need for Speed, Screamer 1 or 2. Detected fine, but no sound.

The key was the I had to manually SET BLASTER=A220 I7 D1

And, initially used SBMIX to set volumes.

Also, the sound would play only through headphone jack on my "new" (core i5/i7) laptops with Intel HDA audio.

On one of my systems (Kaby Lake i5 8250u, with onboard Intel IHD audio, even MPXPLAY would not work in "normal" PCI-detection mode, but the SBEMU driver *did* work in getting sound in all of the games listed above, but strangely MPXplay itself gives no audio, even with -scc 1 and -scs options.

 

Complete thread:

Back to the forum
Board view  Mix view
22017 Postings in 2030 Threads, 395 registered users, 28 users online (1 registered, 27 guests)
DOS ain't dead | Admin contact
RSS Feed
powered by my little forum