black screens between game screens in DOS games (Developers)
> What could a string I could search in the HEX editor to find any point
> rules?
Forget strings in the sense of 'EUR' or 'DM'. The Anstoss binary was created using a
compiler, so you have to think in terms of hexadecimal strings.
You probably have to look for opcodes of the ADD instruction. But there are different variants. What variant is used in Anstoss depends on the match day results algorithm implemented by the developers and the compiler they used.
Using just a hex editor to find the correct place to change, is like looking for the needle in the haystack. Better approaches would be debugging or disassembling, which requires a lot of knowledge and experience. And don't forget the legal stuff (Copyright and German Urheberrecht).
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Complete thread:
- black screens between game screens in DOS games - Littbarski, 30.03.2025, 19:02 (Developers)
- black screens between game screens in DOS games - Laaca, 30.03.2025, 21:29
- black screens between game screens in DOS games - Littbarski, 31.03.2025, 08:03
- black screens between game screens in DOS games - Littbarski, 31.03.2025, 12:10
- black screens between game screens in DOS games - rr, 31.03.2025, 20:58
- black screens between game screens in DOS games - Littbarski, 01.04.2025, 10:24
- black screens between game screens in DOS games - rr, 31.03.2025, 20:58
- black screens between game screens in DOS games - Littbarski, 31.03.2025, 12:10
- black screens between game screens in DOS games - rr, 31.03.2025, 20:23
- black screens between game screens in DOS games - Littbarski, 31.03.2025, 08:03
- black screens between game screens in DOS games - Laaca, 30.03.2025, 21:29