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DUGL Player 1.0 Alpha1 (Announce)

posted by RayeR Homepage, CZ, 02.03.2026, 18:20

> could be interesting idea for DOS DUGL to create several static rendering
> cores and harcode linking each render core with a CPU core if it exist.
> But honestly I prefer a generic PThread lib SMP aware, with a scheduler
> that distribute charge over available cores.

I understand but making regular SMP pthread DOS port would take more effort, you cannot expect someone would do it for fun. So I think it's more realistic to code some very basic proprietary SMP routines yourself but I understand it wouldn't be easy to connect it with ffmpeg code that rely on pthreads...

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DOS gives me freedom to unlimited HW access.

 

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