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Allegro sprite editor (Developers)

posted by Khusraw, 18.05.2008, 08:03

If you did allude to ASE 0.6b2, you must have a pthreads library for DJGPP in order for the program to compile. You can use GNU pthreads port (this one requires also watt32 library) or FSU pthreads (which you can download together with the DJGPP patches from Michel Kostylev page). Add "defined ALLEGRO_DJGPP" in jthread.c and don't forget to link the pthreads library (and watt32 if GNU pthreads is used). There should be no problems to compile ASE yourself.

 

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