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Another DOS Turbo C(++) goodie - Sconic the Blue Blob (Announce)

posted by Rugxulo Homepage, Usono, 26.06.2010, 14:38

> GameDev.net
> game overview.

Not TP, but I'll let it slide. ;-)

> MINIMUM REQUIREMENTS
> Intel Pentium 200 MMX PC (or 100% compatible CPU)
> 32bit 2D Graphics PCB
> 32Mb RAM (64Mb recommended)
> 1Mb free Hard Drive
>


I would seriously doubt these are the true requirements. Maybe it needed a semi-fast computer, but I would be heavily surprised if it indeed used 32-bit gfx or MMX or even 32 MB RAM (in TC++?? using what, EMS???).

> The earlier download link on the GameDev.NET is now out of date. To
> download Sconic with sources, you need to visit
> Sarah Cartwright's website then go
> to her portfolio page and scroll down to
> Example 5 : Sconic The Blue
> Blob.

Neither download link worked for me yesterday. Of course, I don't really need it. (And I have Sonic Mega Collection for XBox 1 anyways.)

P.S. There was another (shareware) Sonic clone written in QuickBASIC many years ago, but I don't have any links on-hand, and I forget exactly what it was called (Spinball sounds familiar, but that's also the name of a different Sonic pinball game, so I dunno).

P.P.S. There was a Sonic-inspired Atari Lynx game called Zaku that came out like last year (!). Eventually they changed all the graphics to not be copyrighted (thankfully). But my (second-hand) Lynx II broke several years ago (made in 1991, broke in 2006, gee I wonder why ... OLD!), so it's moot to me unless I get another. (I did [insanely?] bid on another on eBay a month or so ago but lost, heh.)

EDIT: I think Spinball is it. But there's also a (better?) one I've never tried here (Sonic X-treme).

 

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