USB devices in DOS (Users)
> Yes win32 version (I play xDuke port, it is known being most close to the
> original) is fast enough, graphics is even faster, but the input is
> different (to the worse). Probably windows'es event system is somewhat that
> you can't get rid of when developing any application. About high resolution
> pack, I think I am on the opposite, I like original Duke much more, and
> changing resolution to more than 640x480 doesnt make any sense usualy, only
> slows things down. Yes, sprite monsters can confuse people, but I don'
> care.
I played JFduke only short time but I didn't recognize any problem with controls. I always use KBD + mouse, I would get lost without mouse. I think higer resolution has a sense. Of course sprites and textures itself are very limited but if object is placed in far distance then it looks better in high res. Also edges of buildings are smoother in hires. So if possible I choose native resolution of my LCD (1600x1200) but most of dos games supports only up to 1280x1024 so it's then better select 800x600 and let scale it up by 2:1 integer ratio.
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DOS gives me freedom to unlimited HW access.
Complete thread:
- USB devices in DOS - Misha, 15.10.2010, 22:14 (Users)
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- USB devices in DOS - RayeR, 27.10.2010, 12:01
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- USB devices in DOS - Misha, 30.10.2010, 10:06
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- USB devices in DOS - RayeR, 31.10.2010, 13:44
- USB devices in DOS - Misha, 31.10.2010, 18:01
- USB devices in DOS - RayeR, 31.10.2010, 18:25
- USB devices in DOS - Misha, 31.10.2010, 18:01
- USB devices in DOS - RayeR, 31.10.2010, 13:44
- USB devices in DOS - Misha, 31.10.2010, 04:50
- USB devices in DOS - RayeR, 30.10.2010, 22:23
- USB devices in DOS - Misha, 30.10.2010, 10:06
- USB devices in DOS - RayeR, 28.10.2010, 21:16
- USB devices in DOS - Misha, 27.10.2010, 04:21
- USB stuff (storage+rat) DOS | DOS volume management | NTLFN - DOS386, 16.10.2010, 03:31
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