| Laaca  Czech republic, 02.03.2009, 21:15 | Incredibly slow MMX? (Developers) | 
| Now I tried to write a transparent PutSprite routine. Suprisingly it wasn't so hard but the result is much slower than normal 386 code. If I draw into VRAM it is even cca 80 times slower!!! --- | 
| Rugxulo  Usono, 04.03.2009, 03:01 @ Laaca | Incredibly slow MMX? | 
| > Now I tried to write a transparent PutSprite routine. Suprisingly it wasn't | 
| Laaca  Czech republic, 04.03.2009, 13:26 @ Rugxulo | Incredibly slow MMX? | 
| > MTRR enabled? Aligned properly? Double buffered? --- | 
| Rugxulo  Usono, 04.03.2009, 23:50 @ Laaca | Incredibly slow MMX? | 
| > > MTRR enabled? Aligned properly? Double buffered? | 
| Japheth  Germany (South), 04.03.2009, 17:55 @ Laaca | Incredibly slow MMX? | 
| > Hell, do I something fundamentaly wrong? --- | 
| Laaca  Czech republic, 08.03.2009, 22:04 (edited by Laaca, 08.03.2009, 22:46) @ Japheth | Incredibly slow MMX? | 
| I write another routine for testing MMX. It is darkening procedure for sprite (again for 16 bpp mode). Without MMX is it quite complicated and MMX is here a better speed gain. --- | 
| Rugxulo  Usono, 09.03.2009, 00:33 @ Laaca | Incredibly slow MMX? | 
| > I write another routine for testing MMX. It is darkening procedure for | 
| mht  Wroclaw, Poland, 21.03.2009, 12:57 @ Laaca | Incredibly slow MMX? | 
| While looking for something else, I found the following in http://www.microsoft.com/whdc/archive/GDInext.mspx: | 
| DOS386 22.03.2009, 06:11 @ Laaca | Incredibly slow MMX? | 
| > If I draw into VRAM it is even cca 80 times slower!!! --- | 
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