| RayeR CZ, 15.06.2015, 04:47 |
Quake 2 port for DOS! (Announce) |
A few days ago on DJGPP group Neozeed announced result of his hardwork on porting Quake 2 to DOS/DJGPP. It's still in aplha stage but it's quite usable and stable. I was playing a single player about 1/2h and didn't get crash like sometimes with HXDOS. --- |
| Laaca Czech republic, 17.06.2015, 20:04 @ RayeR |
Quake 2 port for DOS! |
Cool! --- |
| Rugxulo Usono, 17.06.2015, 20:21 @ Laaca |
Quake 2 port for DOS! |
> And of course we can also play the Hammer of thyrion |
| RayeR CZ, 18.06.2015, 00:22 @ Laaca |
Quake 2 port for DOS! |
> It is worth to mention that extended Quake1/QuakeWorld port for DOS by --- |
| Laaca Czech republic, 18.06.2015, 07:29 @ RayeR |
Quake 2 port for DOS! |
There is person who definitely should know if and how the DXE files can be unloaded. It is the author od PythonD. It is heavily based on DXE files --- |
| RayeR CZ, 18.06.2015, 11:15 @ Laaca |
Quake 2 port for DOS! |
> There is person who definitely should know if and how the DXE files can be --- |
| Rugxulo Usono, 18.06.2015, 21:53 @ RayeR |
Quake 2 port for DOS! |
> ... but I don?t have installed slang library to do so and cannot find |
| RayeR CZ, 19.06.2015, 14:35 @ Rugxulo |
Quake 2 port for DOS! |
Unfortunatelly there are some compatability issues between djdev 2.05 and (even latest) wattcp :( I used one precompiled from beta repo and also rebuild myself. It rebuilds OK but don't work fully with Quake 2. I have no clue what's going wrong, I spent a lot hours with this crap tonight... --- |
| RayeR CZ, 20.06.2015, 17:34 (edited by RayeR, 21.06.2015, 01:38) @ RayeR |
Quake 2 port for DOS! |
Finally with help of Ozkan Sezer we found the problem why it failed with djdev 2.05 and it's now fixed (replaced ioctl() by ioctlsocket()) so now it's the main tree and compiles with djgpp 2.05 ok. --- |
| RayeR CZ, 24.06.2015, 04:26 @ RayeR |
Quake 2 port for DOS, now with HDA sound! |
Cool, they managed to adopt Mpxplay drivers with some modification to DJGPP and made the dream come true - Q2DOS sound on modern sound cards. It also open the way to backport this drivers to QDOS and HEXEN II games. --- |
| Zyzzle 26.06.2015, 03:45 @ RayeR |
Quake 2 port for DOS, now with HDA sound! |
> Cool, they managed to adopt Mpxplay drivers with some modification to DJGPP |
| neozeed 27.06.2015, 03:10 @ Zyzzle |
Quake 2 port for DOS, now with HDA sound! |
> > Cool, they managed to adopt Mpxplay drivers with some modification to |
| RayeR CZ, 29.06.2015, 18:11 @ neozeed |
Quake 2 port for DOS, now with HDA sound! |
> Even better, we got DXE3's working so you can jump between games, load and --- |
| RayeR CZ, 29.06.2015, 19:30 @ RayeR |
Quake 2 port for DOS, now with HDA sound! |
BTW here's Ruslan sound library for DJGPP & Watcom based on MPXplay drivers: --- |
| Rugxulo Usono, 30.06.2015, 03:32 @ RayeR |
Quake 2 port for DOS, now with HDA sound! |
> Also Zdoom and Quake1 updated engines are there |
| RayeR CZ, 30.06.2015, 16:34 @ Rugxulo |
Quake 2 port for DOS, now with HDA sound! |
Yeah, I must admit there are some issues. E.g. watcom/pmodew crashes on my machine. But I observe it's not uncommon that pmodew doesn't like with jemmex (at most on my PC)... DJGPP version of Zdoom was quite playable, I didn't need map in first episode :) It played nice on my SB Audigy 2 in 1024x768 with mouse enhancements. --- |
| Rugxulo Usono, 30.06.2015, 20:48 @ RayeR |
Quake 2 port for DOS, now with HDA sound! |
> Yeah, I must admit there are some issues. E.g. watcom/pmodew crashes on my |
| RayeR CZ, 01.07.2015, 14:17 @ Rugxulo |
Quake 2 port for DOS, now with HDA sound! |
> He actually just (coincidentally?) uploaded a new Watcom compile yesterday, and now Tab key (map) works. --- |
| RayeR CZ, 01.07.2015, 19:04 (edited by RayeR, 01.07.2015, 22:23) @ RayeR |
Quake 2 port for DOS, now with HDA sound! |
BTW I tried to unpmwlite, unstub and then restub new zdoom/wc with D3X extender but it still crashes in v86 mode. Under himem it works, map too. --- |
| Rugxulo Usono, 01.07.2015, 20:06 @ RayeR |
Quake 2 port for DOS, now with HDA sound! |
> I don't like pmode/w, it seems to always crash in v86 mode (emm/jemm). |
| RayeR CZ, 01.07.2015, 22:27 (edited by RayeR, 01.07.2015, 23:10) @ Rugxulo |
Quake 2 port for DOS, now with HDA sound! |
> So either MS EMM386 or JEMM386 misbehave? --- |
| Rugxulo Usono, 05.07.2015, 23:26 @ RayeR |
Quake 2 port for DOS, now with HDA sound! |
> > I also tried under my old P4 (EMU10k1) but no sound. But Mpxplay doesn't |
| Laaca Czech republic, 06.07.2015, 13:01 @ Rugxulo |
Quake 2 port for DOS, now with HDA sound! |
> BTW, Mpxplay doesn't work for Laaca's "Sound blaster Live! value [CT4830]" --- |
| Rugxulo Usono, 06.07.2015, 19:48 @ Laaca |
Quake 2 port for DOS, now with HDA sound! |
> > BTW, Mpxplay doesn't work for Laaca's "Sound blaster Live! value |
| RayeR CZ, 07.07.2015, 17:57 @ Laaca |
Quake 2 port for DOS, now with HDA sound! |
> I haven't done any test with ZDOOM but if I run Quake2 port without legacy --- |
| Laaca Czech republic, 07.07.2015, 21:07 @ RayeR |
Quake 2 port for DOS, now with HDA sound! |
> Did you try both output jacks (front and rear) on your SB? --- |
| Rugxulo Usono, 11.07.2015, 08:10 (edited by Rugxulo, 13.07.2015, 23:26) @ RayeR |
Doom on 86Duino |
> http://virtuallyfun.superglobalmegacorp.com/2015/06/26/porting-quake-ii-to-ms-dos-pt4/ |
| Rugxulo Usono, 18.07.2015, 18:12 @ Rugxulo |
Doom |
Two more tidbits: |
| glennmcc North Jackson, Ohio (USA), 18.07.2015, 21:46 @ Rugxulo |
Doom |
> Two more tidbits: --- |
| RayeR CZ, 28.07.2015, 19:14 @ glennmcc |
Doom |
> DANG !!! --- |
| Laaca Czech republic, 28.07.2015, 21:18 @ RayeR |
Doom |
Doom 4 will never run in DOS so I have another topic. --- |
| RayeR CZ, 10.08.2015, 10:53 @ Laaca |
Doom |
> Could somebody of you, somebody who has megapowered computer, try to run --- |
| glennmcc North Jackson, Ohio (USA), 29.07.2015, 00:50 @ RayeR |
Doom |
> > DANG !!! --- |
| RayeR CZ, 29.07.2015, 20:34 @ glennmcc |
Doom |
> My newest DOS machine is a P-4 from 2004 --- |
| Rugxulo Usono, 16.08.2015, 04:27 @ Rugxulo |
Wolfenstein 3D - (newer) Wolf4GW |
I don't follow neozeed's blog very often (although it's highly interesting). He recently mentioned an updated Github version of Wolf4GW by Tobias Karnat. I didn't look closely to understand the differences, but it does compile and it does (still) work. N.B. You have to separately recompile for each separate Wolf3d version (e.g. my Apogee vs. default Activision), i.e. "-UGOODTIMES". Heck, I even tested with that old (shareware) mod XmasWolf, which is still fun, even if (somewhat) out of season. |
| alexfru USA, 16.08.2015, 06:39 @ Rugxulo |
Wolfenstein 3D - (newer) Wolf4GW |
> I don't follow neozeed's blog very often (although it's highly |
| Rugxulo Usono, 16.08.2015, 10:20 (edited by Rugxulo, 16.08.2015, 10:45) @ alexfru |
Wolfenstein 3D - (newer) Wolf4GW |
> There are some gfx artefacts under DOSBox 0.74. Not sure what's wrong. Is |
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