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SuperIlu

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Berlin, Germany,
17.09.2022, 21:56
 

Old console games ported to DOS/DJGPP (Announce)

Hi,

on a rainy day in our vacation I ported two old St*rTrek console games to DJGPP/DOS.
https://github.com/SuperIlu/OldTrek
Back home I'll try Watcom/16 bit when I find the time...

---
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Zyzzle

18.09.2022, 02:33

@ SuperIlu
 

Old console games ported to DOS/DJGPP

> Hi,
>
> on a rainy day in our vacation I ported two old St*rTrek console games to
> DJGPP/DOS.
> https://github.com/SuperIlu/OldTrek
> Back home I'll try Watcom/16 bit when I find the time...

Thanks very much. I'm always very happy to see new DOS compiles of old games! Your compiles work well for me, pure DOS, and are a blast from the past, from PDP days in the '70s when I used console time playing Star Trek.

If you get the 16-bit .EXEs compiled, let us know. Should be even smaller binaries, of course, than these DJGPP versions.

Laaca

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Czech republic,
18.09.2022, 06:53

@ Zyzzle
 

Old console games ported to DOS/DJGPP

> Thanks very much. I'm always very happy to see new DOS compiles of old
> games! Your compiles work well for me, pure DOS, and are a blast from the
> past, from PDP days in the '70s when I used console time playing Star
> Trek.
>
> If you get the 16-bit .EXEs compiled, let us know. Should be even smaller
> binaries, of course, than these DJGPP versions.

Well, the new DOS compiles of old games are nice but even better whould be the new DOS compiles of the new windows or android games :-D

Anyway, could you post here some screenshots from the StarW*rs game?

---
DOS-u-akbar!

rr

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Berlin, Germany,
18.09.2022, 15:36

@ Laaca
 

Old console games ported to DOS/DJGPP

> Anyway, could you post here some screenshots from the StarW*rs game?

For the record: Star Wars != Star Trek ;-)

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glennmcc

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North Jackson, Ohio (USA),
18.09.2022, 19:36

@ rr
 

Old console games ported to DOS/DJGPP

> > Anyway, could you post here some screenshots from the StarW*rs game?
>
> For the record: Star Wars != Star Trek ;-)

Even tho we like them both...
any of we Treckers know the BIG difference between the two. ;-)

---
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SuperIlu

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Berlin, Germany,
19.09.2022, 22:20

@ Zyzzle
 

Old console games ported to DOS/DJGPP

> If you get the 16-bit .EXEs compiled, let us know. Should be even smaller
> binaries, of course, than these DJGPP versions.
I did a quick test with Watcom. "startrek" compiled fine, "trek" exceeds even the "huge" memory model of Watcom.
I'm not sure it is worth to try to understand why. I checked in the project files on GitHub if anybody wants to take a look...

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jadoxa

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Queensland, Australia,
20.09.2022, 10:20

@ SuperIlu
 

Old console games ported to DOS/DJGPP

> I did a quick test with Watcom. "startrek" compiled fine, "trek" exceeds
> even the "huge" memory model of Watcom.

I seem to have successfully built "trek" with BC3.1 (small model, 386, FPU, 56698 bytes exe). I think the main problem is variables being declared in the header; I test a define to declare extern or not, defining it in externs.c.

SuperIlu

Homepage

Berlin, Germany,
20.09.2022, 19:00

@ jadoxa
 

Old console games ported to DOS/DJGPP

> > I did a quick test with Watcom. "startrek" compiled fine, "trek" exceeds
> > even the "huge" memory model of Watcom.
>
> I seem to have successfully built "trek" with BC3.1 (small model, 386, FPU,
> 56698 bytes exe). I think the main problem is variables being declared in
> the header; I test a define to declare extern or not, defining it in
> externs.c.
Nice, I'll try that the next time I can squeeze some time in.
I was compiling for 8086 w/o FPU and included the floating point emulation.
There is some scary stuff in the code :)

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SuperIlu

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Berlin, Germany,
25.09.2022, 13:57

@ jadoxa
 

Old console games ported to DOS/DJGPP

> I seem to have successfully built "trek" with BC3.1 (small model, 386, FPU,
> 56698 bytes exe). I think the main problem is variables being declared in
> the header; I test a define to declare extern or not, defining it in
> externs.c.

I did what you suggested and uploaded a new release with 16/32bit EXEs
https://github.com/SuperIlu/OldTrek/releases/tag/20220925

---
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glennmcc

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North Jackson, Ohio (USA),
26.09.2022, 17:23

@ SuperIlu
 

Old console games ported to DOS/DJGPP

> > I seem to have successfully built "trek" with BC3.1 (small model, 386,
> FPU,
> > 56698 bytes exe). I think the main problem is variables being declared
> in
> > the header; I test a define to declare extern or not, defining it in
> > externs.c.
>
> I did what you suggested and uploaded a new release with 16/32bit EXEs
> https://github.com/SuperIlu/OldTrek/releases/tag/20220925

Gave it a try... it works great.

Thanks for stepping us back in time to the 1970's ;-)

---
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http://glennmcc.org/

rr

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Berlin, Germany,
27.09.2022, 18:23

@ glennmcc
 

Old console games ported to DOS/DJGPP

> > I did what you suggested and uploaded a new release with 16/32bit EXEs
> > https://github.com/SuperIlu/OldTrek/releases/tag/20220925
>
> Gave it a try... it works great.
>
> Thanks for stepping us back in time to the 1970's ;-)

For some of us it feels like a voyage home. ;-) (Although that were already the 1980's.)

---
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Zyzzle

27.09.2022, 03:01

@ SuperIlu
 

Old console games ported to DOS/DJGPP

> > I seem to have successfully built "trek" with BC3.1 (small model, 386,
> FPU,
> > 56698 bytes exe). I think the main problem is variables being declared
> in
> > the header; I test a define to declare extern or not, defining it in
> > externs.c.
>
> I did what you suggested and uploaded a new release with 16/32bit EXEs
> https://github.com/SuperIlu/OldTrek/releases/tag/20220925

Thank you! These 16-bit versions work perfectly for me on bare metal DOS. I feel like it's 1978 again.

SuperIlu

Homepage

Berlin, Germany,
28.09.2022, 21:52

@ Zyzzle
 

Old console games ported to DOS/DJGPP

> Thank you! These 16-bit versions work perfectly for me on bare metal DOS. I
> feel like it's 1978 again.
Thanks for testing and feedback!

---
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Rugxulo

Homepage

Usono,
03.10.2022, 04:49

@ SuperIlu
 

Old console games ported to DOS/DJGPP

I have not tried nor looked closely at these, but are you aware of these other two DOS versions?

* The Classic Super Star Trek Game (C, Tom Almy)
* Star Trek: The Nth Iteration (XPL0, Loren Blaney)

(O.T. It appears that XPL0 and Snarf were both updated in 2020, but I didn't notice! So FreeDOS ibiblio needs updating! I'll email Jim.)

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