|         DOS386 01.03.2008, 03:06  | 
     Debug 1.13 (Announce) | 
    
Japheth released DEBUG 1.13 2008-Feb-27  ---  | 
   
|         DOS386 01.03.2008, 03:10 @ DOS386  | 
     Debug 1.13 : bugs and suggestions | 
    
Bug: doesn't decode UD2 instruction ($0F,$0B) ---  | 
   
|         Japheth Germany (South), 01.03.2008, 06:15 @ DOS386  | 
     Debug 1.13 : bugs and suggestions | 
    
> Bug: doesn't decode UD2 instruction ($0F,$0B) ---  | 
   
|         rCX Maryland, USA, 27.06.2008, 20:29 @ Japheth  | 
     Thanks | 
    
  | 
   
|         rCX Maryland, USA, 27.07.2008, 22:54 (edited by rCX, 28.07.2008, 00:47) @ Japheth  | 
     Bug? | 
    
In FD DEBUG, when 'g' is used the segments are changed and have to be manually reset to run a program again.  This does not happen in MS DEBUG.  | 
   
|         ecm Düsseldorf, Germany, 28.07.2008, 02:22 @ rCX  | 
     Bug? | 
    
> In FD DEBUG, when 'g' is used the segments are changed and have to be ---  | 
   
|         Japheth Germany (South), 28.07.2008, 08:01 @ rCX  | 
     Bug? | 
    
> Is this a bug or was it intentional? Thanks  ---  | 
   
|         Rugxulo Usono, 02.03.2008, 00:16 @ DOS386  | 
     Debug 1.13 : bugs and suggestions | 
    
> Suggestion (seems not present in this form, at least in 1.12): edit  | 
   
|         Japheth Germany (South), 02.03.2008, 15:46 @ Rugxulo  | 
     Debug 1.13 : bugs and suggestions | 
    
> P.S. Japheth, no idea, just PM or e-mail Tomasz directly. ---  | 
   
|         Japheth Germany (South), 04.03.2008, 11:42 @ Japheth  | 
     Debug 1.13 : bugs and suggestions | 
    
> I'd prefer you, the FASM adorers, to solve it. It's you who permanently ---  | 
   
|         Rugxulo Usono, 04.03.2008, 15:19 @ Japheth  | 
     FASM macro for Japheth | 
    
> I'd prefer you, the FASM adorers, to solve it. It's you who   | 
   
|         Japheth Germany (South), 04.03.2008, 16:00 @ Rugxulo  | 
     FASM macro for Japheth | 
    
> But seriously, FASM is great, ... ---  | 
   
|         Rugxulo Usono, 04.03.2008, 17:59 @ Japheth  | 
     FASM macro for Japheth | 
    
> I know. FASM is great, DGPJJ is great, ... I'm used to buy everything  | 
   
|         Japheth Germany (South), 04.03.2008, 20:37 (edited by Japheth, 04.03.2008, 20:47) @ Rugxulo  | 
     FASM macro for Japheth | 
    
> Does my tiny attrib clone count? LFN dir? If not (and probably not, oh ---  | 
   
|         Rugxulo Usono, 05.03.2008, 01:18 @ Japheth  | 
     FASM macro for Japheth | 
    
> I want to understand why you obviously love this thing. DOS386 loves it  | 
   
|         Japheth Germany (South), 05.03.2008, 11:10 @ Rugxulo  | 
     FASM macro for Japheth | 
    
> Open source, assembles itself (no need for a compiler to rebuild). ---  | 
   
|         Rugxulo Usono, 05.03.2008, 14:24 @ Japheth  | 
     FASM macro for Japheth | 
    
> [more ads snipped]  | 
   
|         Japheth Germany (South), 15.01.2009, 06:43 @ Rugxulo  | 
     Debug 1.13 : bugs and suggestions | 
    
> "Space" will skip/ignore the byte and go to the next one. ---  | 
   
|         Japheth Germany (South), 30.07.2008, 11:20 @ DOS386  | 
     Another DEBUG clone | 
    
Here's another DEBUG clone, which also understands 386 instructions: ---  | 
   
|         ecm Düsseldorf, Germany, 30.07.2008, 21:46 @ Japheth  | 
     Another DEBUG clone | 
    
> It's based on the v0.95 source of Paul Voita's Debug.com, but syntax ---  | 
   
|         Japheth Germany (South), 31.07.2008, 13:29 @ ecm  | 
     Another DEBUG clone | 
    
> > It's based on the v0.95 source of Paul Voita's Debug.com, but syntax ---  | 
   
|         ecm Düsseldorf, Germany, 31.07.2008, 16:21 @ Japheth  | 
     Another DEBUG clone | 
    
> No. But I will try it and see if some useful feature can be stolen... ---  | 
   
|         Japheth Germany (South), 13.01.2009, 10:48 @ DOS386  | 
     FD Debug 1.14 | 
    
There's a new version available: ---  | 
   
|         rCX Maryland, USA, 14.01.2009, 04:31 @ Japheth  | 
     FD Debug 1.14 | 
    
> There's a new version available:  | 
   
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 Thanks Japheth, I'm glad this is still being developed.  It was really helpful in writing my game.
 