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Old console games ported to DOS/DJGPP (Announce)

posted by SuperIlu Homepage, Berlin, Germany, 20.09.2022, 19:00

> > I did a quick test with Watcom. "startrek" compiled fine, "trek" exceeds
> > even the "huge" memory model of Watcom.
>
> I seem to have successfully built "trek" with BC3.1 (small model, 386, FPU,
> 56698 bytes exe). I think the main problem is variables being declared in
> the header; I test a define to declare extern or not, defining it in
> externs.c.
Nice, I'll try that the next time I can squeeze some time in.
I was compiling for 8086 w/o FPU and included the floating point emulation.
There is some scary stuff in the code :)

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