LodePaint (under HX) (Emulation)
> For example, you could compile SDL *for* HX and then compile "your favorite
> SDL app" with that, making it run natively on DOS (using HX API) and
> eliminating "msvcrt" problems.
That way you also eliminate version problems and compatibility issues with the win32 binaries compiled with the different versions of win32 compilers. Also you wouldn't depend on the version of SDL library used - you already know it's HX compatible (as it was compiled using it's API emulation).
That. :)
Complete thread:
- LodePaint (under HX) - Rugxulo, 17.06.2013, 09:27 (Emulation)
- LodePaint (under HX) - DOS386, 17.06.2013, 10:04
- LodePaint in DOS | source | banned Roberto - DOS386, 18.06.2013, 09:50
- LodePaint in DOS | source | banned Roberto - andrea936, 18.06.2013, 23:43
- LodePaint in DOS | source | banned Roberto - rr, 05.07.2013, 20:08
- LodePaint (under HX) - Laaca, 23.06.2013, 20:08
- LodePaint (under HX) - Laaca, 25.06.2013, 11:19
- 2 more (under HX, banned Roberto) - DOS386, 24.06.2013, 15:06
- 2 more (under HX, banned Roberto) - remember OWB? - andrea936, 03.07.2013, 01:32
- 2 more (under HX, banned Roberto) - remember OWB? - iw2evk, 06.07.2013, 07:53
- 2 more (under HX, banned Roberto) - remember OWB? - roytam, 07.07.2013, 15:10
- 2 more (under HX, banned Roberto) - remember OWB? - andrea936, 03.07.2013, 01:32
- LodePaint (under HX) - bocke, 29.06.2013, 12:45
- LodePaint (under HX) - RayeR, 30.06.2013, 00:00
- LodePaint (under HX) - bocke, 07.07.2013, 15:49
- LodePaint (under HX) - RayeR, 08.07.2013, 19:25
- LodePaint (under HX) - bocke, 07.07.2013, 15:49
- LodePaint (under HX) - Rugxulo, 30.06.2013, 14:29
- LodePaint (under HX) - bocke, 07.07.2013, 15:53
- LodePaint (under HX) - bocke, 07.07.2013, 15:56
- LodePaint (under HX) - bocke, 07.07.2013, 15:53
- LodePaint (under HX) - RayeR, 30.06.2013, 00:00