LodePaint (under HX) (Emulation)
> Not sure if that is possible, but if it was - there would be possible to
> compile at least some win32 API apps to native DOS executables (that
> require or embed HX - not sure how that would work). :)
I though you think the second case that would require "static HX linking"/embedding HX. For the first case you can simply replace default PE stub of any win32 program to launch HX under DOS. This doesn't break windows comparability just replace the useless message inform you that it requires Windows when launched under DOS.
---
DOS gives me freedom to unlimited HW access.
Complete thread:
- LodePaint (under HX) - Rugxulo, 17.06.2013, 09:27 (Emulation)
- LodePaint (under HX) - DOS386, 17.06.2013, 10:04
- LodePaint in DOS | source | banned Roberto - DOS386, 18.06.2013, 09:50
- LodePaint in DOS | source | banned Roberto - andrea936, 18.06.2013, 23:43
- LodePaint in DOS | source | banned Roberto - rr, 05.07.2013, 20:08
- LodePaint (under HX) - Laaca, 23.06.2013, 20:08
- LodePaint (under HX) - Laaca, 25.06.2013, 11:19
- 2 more (under HX, banned Roberto) - DOS386, 24.06.2013, 15:06
- 2 more (under HX, banned Roberto) - remember OWB? - andrea936, 03.07.2013, 01:32
- 2 more (under HX, banned Roberto) - remember OWB? - iw2evk, 06.07.2013, 07:53
- 2 more (under HX, banned Roberto) - remember OWB? - roytam, 07.07.2013, 15:10
- 2 more (under HX, banned Roberto) - remember OWB? - andrea936, 03.07.2013, 01:32
- LodePaint (under HX) - bocke, 29.06.2013, 12:45
- LodePaint (under HX) - RayeR, 30.06.2013, 00:00
- LodePaint (under HX) - bocke, 07.07.2013, 15:49
- LodePaint (under HX) - RayeR, 08.07.2013, 19:25
- LodePaint (under HX) - bocke, 07.07.2013, 15:49
- LodePaint (under HX) - Rugxulo, 30.06.2013, 14:29
- LodePaint (under HX) - bocke, 07.07.2013, 15:53
- LodePaint (under HX) - bocke, 07.07.2013, 15:56
- LodePaint (under HX) - bocke, 07.07.2013, 15:53
- LodePaint (under HX) - RayeR, 30.06.2013, 00:00