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SnglFault ->DblFault ->TripleFault -> BOOM - unavoidable ? (Developers)

posted by Japheth Homepage, Germany (South), 20.02.2008, 10:51

> The "question" remains, why it crashes. Investigated and found the bug.
> :clap: BTW, I'm sure you are aware of this bug, since it becomes
> desperately obvious with your DEBUG version of DPMILD32 :lol3:

I'm not aware of "this" bug, on the contrary, I hardly understand what you are talking about.

> DPMIST32.BIN and DPMILD32.EXE run each-other many times and flood
> HDPMI32's stack this way ... and the only way out preventing this crazy
> game from running into the infinity is the TripleFault :lol3:

Ok, HDPMI is rebooting the machine due to a ring 0 stack underflow. Please provide a test case which I can use ... on a REAL machine, not in Box!

> But it comes even worse: Obviously DPMILD32 indeed activates the
> LOOOOOOOOOONG MODE :lol: !!!

If I'd only know what you are talking about ...

> - DPMILD32: (don't load DPMIST32.BIN, + other issues, see other (soon)
> thread)

Waiting for your test case ...

> - HDPMI32: protect from Ring0 stack overflow

Has low priority, since this only happens with some buggy programs...

---
MS-DOS forever!

 

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