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DUGL 1.15 + DUGL Plus 0.3 (Announce)

posted by Rugxulo Homepage, Usono, 12.08.2009, 17:30

> I wanted to announce here before updating my ugly website :-P
>
> Mainly DUGL 1.15 Add transparency functions ..
> DUGL PLus 0.3 Add GUI support for 16bpp graphics + many bug fixes + two
> new GUI objects + sound blaster pro sound driver
> I added two samples "sound" a very simple demo of the DUGL sound API
> and "trans16" a very simple demo of the new transparency function
> I also opened the ugly sources of the tool EdCHR the editor of the DUGL
> font format.
>
> Here a link to a full package 3.5MB with DUGL 1.15 + DUGL Plus 0.3 + demos
> + tools + application
>
> http://www.hotlinkfiles.com/files/2739171_zkzge/DGL115P3.zip]DGL115P3.zip

(downloaded)

> I'm waiting for feedbacks :-)
> Enjoy!

This probably isn't the feedback you wanted, but ...

I've been playing a lot of FreeDoom lately, and all the DOS ports of Boom-compatible engines are old and bitrotted, hard to compile, buggy, etc. They all use Allegro (except one), and Allegro 4.22 (last DOS version before DOS support was dropped) is buggy as hell, many regressions (pat2dat, packed files, SB 2.0 mixing). Most of them use older Allegro 3.12, which works okay (patches.dat, vbeaf.drv), e.g. on my P166 (ATI Mach64 1 MB VRAM, AWE64) or DOSBox.

In short, DUGL is a games lib, no? So it could probably be used instead. Not that I'm volunteering, mind you, but it should be possible and probably is a good idea. I mean, it can't be that hard. :-)

 

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