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DOS Game - Galactic Conquest v9.00 test (Announce)

posted by sinclaj1, U.S.A., 22.10.2009, 05:16

> > > > Has anyone had a chance to try this game out? Any thoughts on it?
>
> Well, I'll have to double-check what makes planet production good (class?
> number of ships?), but so far I suck pretty badly. I like the special
> effects, the title screen(s) are cool, no more F2 -> C bug (good), no more
> "Press Enter" thanks to timed exits in intermission (good), all-in-one .EXE
> (good), etc. So all in all, very good!! :D
>
> P.S. I see that "Rugxulo" is one of many testers in the credits. If
> that bothers you, I can tell you my real name (since a nickname among so
> many other real ones looks wrong) although I doubt I'm worth crediting
> anyways, honestly.

Everyone who has contributed to the game, including just playing it and giving meaningful feedback, is in there. To that end, you gave me some great ideas that I simply never thought of. BTW, the name in the credits is up to you, doesn't matter to me, it's your name.

To answer your first questions ... Planet classes are 1-9. The higher the class, the more potential production the planet has. Also, higher class planets are a bit stronger when it comes to protection from certain natural disasters.

I need to start writing the instructions to the game, but work's been running me ragged. For now, the v7.5 instructions will give you enough to be decent, but there have been other changes as well.

Anyone else out there had a chance to look at this game and take it for a test drive? Any other ideas, thoughts, suggestions? I'm hoping to finalize it soon.

 

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